The 12th Annual Bachelor of Fine Arts Exhibition
May 6 – June 18, 2016
This annual showcase features work by seniors in the Sage College of Albany Art+Design BFA programs: Fine Art, Photography, Interior Design and Graphic + Media Design. All seniors take a Capstone class which focuses on a personal direction in the major in preparation for this exhibition. Selections are made by a jury of faculty and the Opalka Gallery director. As such, the Annual BFA Exhibition offers a glimpse of the best of the best of what the BFA programs at Sage have to offer.
- Diana Ayala Bedoya
- Sasha Barnes
- Anthony Cinque
- Caitlyn Coon
- Oliver DeRosier
- Annemarie Dolfi
- Wayne Duffy
- Jacob Esposito
- Alyssa Gullotto
- Gabrielle Hier
- Adam Hitchcock
- Michael Hotchkiss
- Monika Hotchkiss
- Anas Jamali
- Meradith Kill
- Jessica Lucia
- Sydney Lussier
- Ben Neadle
- Mark Patti
- Sara Pisarski
- Michaela Schumaci
Kate Teale: The Housed
January 26, 2016 – April 10, 2016
February 5, 6-8pm
London-born, New York City-based artist Kate Teale makes atmospheric paintings and large-scale drawings of waves, bedsheets, and windows. She works in oil, watercolor and graphite to create images that float between figuration and abstraction. Whether with smaller works on canvas or large-scale site-specific drawings, one of which she’ll create in the gallery, she mines imagery that swings from the private to public, specific to universal but all loaded with meaning.
Teale was educated at Oxford University and City and Guilds of London Art School before receiving her MFA from Hunter College/CUNY. Her first solo show in NYC was at Spring Gallery in 1996 and she’s since shown at AIR Gallery, Monya Rowe Gallery, Jim Kempner Fine Art, Kristen Frederickson Contemporary Art, the Richmond Center for the Visual Arts at Western Michigan University, and Hampden Gallery at UMass, Amherst among other places. She’s the recipient of a Painters and Sculptors Grant from the Joan Mitchell Foundation and a NYFA Fellow. She’s also a writer, curator and founder of the Big&Small/Casual Gallery in Long Island City.
“The Housed” travels to Opalka Gallery from Western Michigan’s University’s Richmond Center for Visual Arts where it was curated by Don Desmett.
Published by Western Michigan University with essays by Lucy Lippard and Sarah Schmerler and an interview with the artist by curator Don Desmett.
From Concept to Console:
Art and Aesthetics in Video Game Design
September 4 – December 13, 2015
Curator’s Tours: 5:30 p.m.
Friday, October 2
Friday, November 6
Thursday, December 3
Video games have come a long way since Pong; the video game is an artistic medium all its own now. “From Concept to Console” looks at art in video games, pulling back the curtain to reveal the process of how it is conceived and created. It’s an examination of the creativity, diversity, and wide range of artistry that spans many disciplines in a medium that is, in some ways, still in its infancy.
“Our goal from the outset was to move past the outdated question of whether video games can be considered art because we believe that, emphatically, they can be. Instead, we wanted to highlight games that we think are pushing the medium forward – those that display the highest levels of artistry – and the artists who contribute so much to the final product,” notes co-curator and Opalka Director Elizabeth Greenberg.
The seven games from six different studios appearing in the exhibit reflect the spirit of conceptual problem solving and aesthetic beauty in a multitude of ways that embody the range of talent, skills, interests as well as the cultural backgrounds of the artists who created them.
Though new artistic territory in the technological age is being explored here, the aesthetic sensibilities are grounded firmly in the past. Influential painters such as Salvador Dali, John Singer Sargent, Otto Dix and Gustav Klimt inform the artists and much of their work makes use of traditional drawing, painting theory, sculpture and even origami. “Gamer or not, everyone will be able to appreciate the range and beauty of the works on display as well as the talent of the artists who made them,” says co-curator Edward Ticson.
Perhaps what is unique about the art in these games is that it is not intended to be a passive viewing experience but an interactive experience that engages viewers. With so much having already been explored in the visual arts, “Swap Force” concept artist Dave Phillips asserts that “interactive art is the new frontier.”
Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.